INFORMATION BOOKLET
“S(pecial) M(ilitary) E(mergency) R(esponse) F(orce)” Is a unique Woodsball and Milsim team that is dedicated to upholding the impeccable values of Sportsmanship such as Integrity, Honesty, Determination and Loyalty. We strive to provide the best possible experience available to paintball players on Prince Edward Island, and above all we value our family-like, friendly, and casual atmosphere.
SMERF’s Motto
H(onorability)
E(nthusiasm)
A(ggression)
R(espect)
T(raining)
Applying For The SMERF - Come play with us first and foremost!
SMERF’s Team Roles
Assaulter: Assaulters play the role of the regular infantry. They are the basic Bare-Bones player of the team, and specialize in C(lose) Q(uarters) B(attle). They are the backbone of the team, and every player will have at least minimal Assault training.
Sniper: Snipers are the stealthiest players on the team. They go into play with little more than a sidearm, ghillie suit, and a radio, taking only what they need to stay alive. A snipers first priority is survival. Its second priority is Reconnaissance, passing information about the enemy up to higher command as quickly as possible.
Heavy Gunner: If an Assaulter is the backbone of the team, then the Heavy Gunner is its fist. These players are called upon to lay down heavy suppressive fire in order to punch a hole through the opposition, and allow other players to advance to contact. Heavy Gunners carry the most ammo (and even have other players carrying their extra ammo on occasion,) and usually stay in the mid-to-rear part of the field. They aren’t the closest player to the firefight, but they are often the determining factor in who wins one.
Engineer: Engineers are the technical specialists on the team. They are often considered a VIP of sorts, because when a bunker needs to be demolished or a bomb needs to be diffused, the only players that can do it are the Engineers. When the team employs Rocket-Launchers, bombs or smoke grenades, it’s the Engineers who carry them to battle.
Medic: The Medic is a player equipped with bandages, Syringes, and other medical paraphernalia in order to keep his team alive. The medic plays a subtle yet vital role into keeping his team going in the midst of a firefight. When the medic’s skills are not needed during a game, he doubles as an Assaulter.
Team Makeup
Players higher towards the top of the chart represent higher ranked members, with the Team Captain representing the highest rank.
The Captain 2IC (Captain’s Second-in-command) is the Team Captain’s Counterpart. He/she advises Him/her on strategy, and tries to provide alternate solutions to tactical problems. He/she will take the Captains place if the Team Captain is eliminated.
There are 4 squad leaders. Alpha, Bravo, Charlie, and Delta. Each of these leaders is in charge of commanding 4 team members of the same role.
Squad members operate in fire-teams and always stick together on the field.
EX: 4 players from Alpha Squad pair up and each pair works together.
Alpha Squad = Snipers
Bravo Squad = Engineers
Charlie Squad = Assaulters/Medics
Delta Squad = Heavy Gunners
EX: Alpha squad = 4 Snipers + Alpha Leader
Team Captain
Captain 2IC
Alpha Leader Bravo Leader Charlie Leader Delta Leader
4 players (4 of each role) 4 players (4 of each role) 4 players (4 of each role) 4 players (4 of each role)
SMERF Ranks
In the SMERF, there are 5 simple ranks, given to the player based on skill level. These ranks are represented by a patch with a corresponding insignia that will be worn on the uniform of the player. When a new rank is awarded to a player, he replaces the patch on his uniform, and the promotion is logged in his personal file.
The SMERF’s rank numbers, names and requirements are as follows:
Rank 1: Private: Join the SMERF.
Rank 2: Corporal: Have at least 1 year of previous paintball experience, basic training courses completed, and have an attendance record of at least 60%.
Rank 3: Master Corporal: Have at least 2 years of previous paintball experience with medium difficulty courses completed, and have an attendance record of at least 60%.
Rank 4: Sergeant: have at least 3 years previous paintball experience with advanced courses completed, interest in a special role, and an attendance record of at least 70%.
Rank 5: Warrant Officer: have over 4 years of previous paintball experience with all available courses completed, complete specialization in an advanced role, a commendation from the team Captain, and an attendance record of at least 80%.
Drills, Classes, Practices, Etc.
Team SMERF practices every weekend. Members of the team must show commitment to the team in order to continue to be a part of it. This commitment includes attending training days regularly, and an attendance record of at least 60% percent is required to stay on the team. What follows are examples of training classes, exercises, practices, and scenarios that can be used to train the team. Most of these are practical, and require physical activity, and/or demonstrations to explain what exactly they involve, as they are hard to explain.
Classes
Off-Island Trips
Mersey Road
On-Island Trips
Weekend Long Events Playing Against Other Teams, Or Just Within SMERF
How To Set-Up, Operate And Maintain an Observation Post (Night-Long)
Various Other Scenarios Planned By Team Leaders And Members
Team SMERF will occasionally take part in paintballing events off-island. These events are usually Weekend-Long affairs, so members need to be ready for this commitment.
The SMERF’s R(ules) O(f) E(ngagement)(’s)
The members of SMERF are committed to upholding honorable values within the sport of paintball. We therefore agree and recognize that failing to uphold these following rules may result in forfeiture of rank, and removal from the team.No member of SMERF will conduct themselves unprofessionally, and will always, to the best of their ability, act to promote the Well-Being of themselves, their opponents, and their teammates.
The SMERF Warning System
As detailed in the ROE section, failure to uphold the team Code Of Ethics may result in the team member in question being kicked from the team. What follows is the correct warning procedure.
SMERF’s Motto
H(onorability)
E(nthusiasm)
A(ggression)
R(espect)
T(raining)
Applying For The SMERF - Come play with us first and foremost!
SMERF’s Team Roles
Assaulter: Assaulters play the role of the regular infantry. They are the basic Bare-Bones player of the team, and specialize in C(lose) Q(uarters) B(attle). They are the backbone of the team, and every player will have at least minimal Assault training.
Sniper: Snipers are the stealthiest players on the team. They go into play with little more than a sidearm, ghillie suit, and a radio, taking only what they need to stay alive. A snipers first priority is survival. Its second priority is Reconnaissance, passing information about the enemy up to higher command as quickly as possible.
Heavy Gunner: If an Assaulter is the backbone of the team, then the Heavy Gunner is its fist. These players are called upon to lay down heavy suppressive fire in order to punch a hole through the opposition, and allow other players to advance to contact. Heavy Gunners carry the most ammo (and even have other players carrying their extra ammo on occasion,) and usually stay in the mid-to-rear part of the field. They aren’t the closest player to the firefight, but they are often the determining factor in who wins one.
Engineer: Engineers are the technical specialists on the team. They are often considered a VIP of sorts, because when a bunker needs to be demolished or a bomb needs to be diffused, the only players that can do it are the Engineers. When the team employs Rocket-Launchers, bombs or smoke grenades, it’s the Engineers who carry them to battle.
Medic: The Medic is a player equipped with bandages, Syringes, and other medical paraphernalia in order to keep his team alive. The medic plays a subtle yet vital role into keeping his team going in the midst of a firefight. When the medic’s skills are not needed during a game, he doubles as an Assaulter.
Team Makeup
Players higher towards the top of the chart represent higher ranked members, with the Team Captain representing the highest rank.
The Captain 2IC (Captain’s Second-in-command) is the Team Captain’s Counterpart. He/she advises Him/her on strategy, and tries to provide alternate solutions to tactical problems. He/she will take the Captains place if the Team Captain is eliminated.
There are 4 squad leaders. Alpha, Bravo, Charlie, and Delta. Each of these leaders is in charge of commanding 4 team members of the same role.
Squad members operate in fire-teams and always stick together on the field.
EX: 4 players from Alpha Squad pair up and each pair works together.
Alpha Squad = Snipers
Bravo Squad = Engineers
Charlie Squad = Assaulters/Medics
Delta Squad = Heavy Gunners
EX: Alpha squad = 4 Snipers + Alpha Leader
Team Captain
Captain 2IC
Alpha Leader Bravo Leader Charlie Leader Delta Leader
4 players (4 of each role) 4 players (4 of each role) 4 players (4 of each role) 4 players (4 of each role)
SMERF Ranks
In the SMERF, there are 5 simple ranks, given to the player based on skill level. These ranks are represented by a patch with a corresponding insignia that will be worn on the uniform of the player. When a new rank is awarded to a player, he replaces the patch on his uniform, and the promotion is logged in his personal file.
The SMERF’s rank numbers, names and requirements are as follows:
Rank 1: Private: Join the SMERF.
Rank 2: Corporal: Have at least 1 year of previous paintball experience, basic training courses completed, and have an attendance record of at least 60%.
Rank 3: Master Corporal: Have at least 2 years of previous paintball experience with medium difficulty courses completed, and have an attendance record of at least 60%.
Rank 4: Sergeant: have at least 3 years previous paintball experience with advanced courses completed, interest in a special role, and an attendance record of at least 70%.
Rank 5: Warrant Officer: have over 4 years of previous paintball experience with all available courses completed, complete specialization in an advanced role, a commendation from the team Captain, and an attendance record of at least 80%.
Drills, Classes, Practices, Etc.
Team SMERF practices every weekend. Members of the team must show commitment to the team in order to continue to be a part of it. This commitment includes attending training days regularly, and an attendance record of at least 60% percent is required to stay on the team. What follows are examples of training classes, exercises, practices, and scenarios that can be used to train the team. Most of these are practical, and require physical activity, and/or demonstrations to explain what exactly they involve, as they are hard to explain.
Classes
- Radio Use And Radio Silence
- Sniper Training (Stealth, Field Craft)
- Hand Signals
- Heavy Gunner Training (Suppressive Fire)
- Assault Training (CQB)
- Room Clearing
- Engineer Training (Use Of Props)
- Leadership Techniques
- Flanking
- Use Of Props Rank Structure
- Learning How To Implement Team Roles
- Formations
- Teaching Players How They Fit Into The Team And What Their Roles Are
- Game Plays
- Paint Conservation
Off-Island Trips
Mersey Road
On-Island Trips
Weekend Long Events Playing Against Other Teams, Or Just Within SMERF
How To Set-Up, Operate And Maintain an Observation Post (Night-Long)
Various Other Scenarios Planned By Team Leaders And Members
Team SMERF will occasionally take part in paintballing events off-island. These events are usually Weekend-Long affairs, so members need to be ready for this commitment.
The SMERF’s R(ules) O(f) E(ngagement)(’s)
The members of SMERF are committed to upholding honorable values within the sport of paintball. We therefore agree and recognize that failing to uphold these following rules may result in forfeiture of rank, and removal from the team.No member of SMERF will conduct themselves unprofessionally, and will always, to the best of their ability, act to promote the Well-Being of themselves, their opponents, and their teammates.
- Every member will respect one another and their opponents.
- No member will intentionally inflict pain on another player via “Lighting Up,” failing to “Freeze” an opponent, or through any other means.
- No member will alter their gear in any way that could potentially cause harm to another player.
- Every Member of the team “SMERF” will act as an ambassador to its own team, its home field, and will constantly strive to promote the sport of paintball to less experienced players.
The SMERF Warning System
As detailed in the ROE section, failure to uphold the team Code Of Ethics may result in the team member in question being kicked from the team. What follows is the correct warning procedure.
- Warning: Team Captain must speak with the member, detailing his concerns while trying to find a solution.
- Violation: If the problem persists, the member is spoken to more seriously. This is the last warning, and if a solution cannot be found, then the next time a problem arises they will be kicked from the team.
- Expulsion: All other methods of solving the problem have been explored, yet the problem still persists. The member is now kicked from the team, and the other team members are notified.